We Try To Explain Death Stranding

The much awaited game from Hideo Kojima just got a full blown 8+ minute trailer with a release date. The elusive game from the legendary developer is dropping later this year, on the 8th of November, only for PS4.

We get a LOT of gameplay in the trailer, but because it’s a Kojima game, we can’t really understand much of it – but we will still try to make some sense of it so that you, our beloved readers, might find some solace in all the 8 minutes of confusion. So here is our attempt at trying to explain Death Stranding.

The basic premise of the game seems to be that Humanity has yet again managed to get itself in a position where most of its civilization is fudged up by black goo. The game is set in Kojima’s version of post apocalyptic America. The protagonist’s aim in this world is to reconnect the remote settlements across the game world by trading supplies and doing human stuff, with their ultimate aim being that they want to somehow form a civilization again, or in this case, Make America Great Again. The game also plays around a lot with the concept of life and death, with death being an important part of the game. The gameplay seems to be divided into two distinct “worlds”.

The first is the world of the “living”, where most of the game is going to be played, and we, as the protagonist – Sam, are going to make connections with other remote settlements and human beings in order to make sure that ‘life’ thrives again in the world where death and black ooze seem to have mostly taken over. The world of the living is not just occupied by nice living people but also by militant separatist groups in yellow outfits who chase you with lightning sticks if the spot you. If they hit you, blue packages seem to fall off of you. Similarly, if you hit them, packages seem to drop off of them as well – which surprisingly – you can pick and hit the yellow people in the head with. It’s not advisable to kill the living people however, as there are enough suggestions that death of our opponents will have consequences in the game in itself.

A lot of the gameplay around the world of the living seems to be about exploration, staying away from black spirits that have black strands attached to them and making sure the yellow jackets do not catch you. A feeling of isolation is evident in the open world, atleast from what we could make out from the trailer. There are various vehicles and tools that can help Sam traverse the open world, such as a cool motorbike and an context-specific-extending-ladder (something that I could really use in my house.)

The second world, is that of “death” – where the player goes everytime he or she dies in the game – or rather – in the world of the “living”.

The land of death, to explain in short, seems to be stuck during World War 1 for some reason. It is a world submerged in water with dead spirits still enacting the World War 1 as if it never ended for them. It’s been hinted that there are ways to come back to the world of the living after doing certain tasks in the land of the dead. Fortunately, the world of the dead seems to be more full of actions, with Sam having the ability to pick up a gun and fire at opponents (revolutionary!) and tanks that seem to have jellyfish on them for decor.

The game tries to portray in various ways that connection is an important thing to the living and human beings while isolation is the opposite of that. And because of the isolation that most human beings in the world seem to have adopted, the world of the dead seems to be encroaching on that of the living.

The game’s cast is another big deal because it comprises of big names like –

  • Margaret Qualley –  Mama (voice)
  • Léa Seydoux – Fragile
  • Mads Mikkelsen – Cliff  
  • Guillermo del Toro – Deadman
  • Norman Reedus – Sam Porter Bridges (voice)
  • Troy Baker – Higgs
  • Lindsay Wagner – Amelie
  • Emily O’Brien –
  • Tommie Earl Jenkins – Die-Hardman

And more

People have created “Walls” and become accustomed to living in isolation. Death Stranding is a completely new type of action game, where the goal of the player is to reconnect isolated cities and a fragmented society. It is created so that all elements, including the story and gameplay, are bound together by the theme of the “Strand” or connection. As Sam Porter Bridges, you will attempt to bridge the divides in society, and in doing create new bonds or “Strands” with other players around the globe. Through your experience playing the game, I hope you’ll come to understand the true importance of forging connections with others.

— Hideo Kojima

From what we can tell from our astute analysis of the game trailer that was released yesterday, Cliff AKA Mad Mikkelsen, seems to be the bad guy. He also seems to be the guy who created the technology of bridge babies, which Sam uses, to connect to the “other side” which helps him see the black demon thingies in the world of the living. However, fate doesn’t seem to have been kind to Cliff and he seems to have become possessed with the Black Goo or death. At the end of the game trailer, we see him trying to recreate the bridge babies, but with fake baby dolls instead. We seem to think that while Cliff was still on the side of the living, the bridge babies were his creations in order to help the living stay connected to the side of the “living” (it will make sense when the game comes out) and after he died plus got possessed by the black goo or “death”, he’s trying to recreate the same bridge babies, but this time for much more sinister purposes instead.

That’s about our analysis for the trailer that came out today, let us know what you think and keep following the GamerConnect.in Blog for more gaming info and news.